![]() Instead, if a thunder dot enters through the output, it continues forward from the middle, turning to the right, where its path ends at a glass grounding. Then, by the electric misguidance, it chooses the circuit on its right, exiting the diode safely. The entering thunder particle travels ahead until the middle of the diode, where it has two ways to go. The diode in the game is basically comprised of electric misguidance logic, which means that a current must always take the circuit on the right of a bifurcated wiring point or continues forward, in the case of a metal dot that can keep the thunder on its current direction. In Powder Game, due to the respective properties of thunder and metal, along with the electric misguidance property of thunder-charged metal, it is possible to construct a machine that offers diode characteristics. It has an input (the positive) and an output (the negative), and it allows a current to flow from the positive to the negative, but not the other way. This was fixed in ver8.4.In reality, the diode is a small metal component, commonly used in electronics to allow single-direction flow of an electric current. In ver8.3, the second player was unable to move via keyboard controls.Reduces the effect of gravitational force on the Player. If the player moved right then pushed down, the Thunder would shoot upwards, and vice versa. Shoots Thunder that spreads vertically, unlike normal Thunder. Shoots Soapy which may turn into bubble quickly. If gravity is off, the player will just create nitro that does not explode. Shoots Nitro to the back of the player, which explodes immediately and propels the player. Attribute of Fireworks depends on element selection when the player attribute is used. If gravity is off, the player will just create superball that does not move. Shoots Superball towards the ground direction. ![]() While frozen the Ice attribute cannot be changed. Players can use the attribute properties by pressing the Down(Player 1) or S(Player 2) on the keyboard.įreezes the Player in position (Players can still move very slightly with up, right and left if standing on something or be dragged). ![]() Since ver4.1, a player can receive attributes by touching the desired elements with their head or spawning them while the other click is assigned to an element. Fighters are the only objects that can interact with the upper part of the player, while "kicking" it. Players can only be hurt if the lethal element is touching it's "feet," while the rest of the player can move harmlessly over anything. When the life bar is completely red, the player is killed. Green part shows the remaining life and red part shows the life lost. When the player is damaged by lethal elements or fighters, their life is shown by its head. Since ver4.0, a life bar is added to the players. It is possible to "detach" the players head by this method, but it will return to the players body when released. Players using the ice power can be manipulated into different poses if the power is activated and they are dragged. Unlike the original Powder Game, players in Powder Game 2 can be dragged by any part of their body. Players can also be jointed at the "neck," or where the legs meet to any other jointable element. However, players have the ability to jump as long as a dot of element, a block, a ball or an end of a joint exists on its "feet". Players can only stay on top of non-liquids (except fan), lava and mercury. ![]() Going left (left arrow key or A) while a player is upside down will cause the player to go to the right, but to the player's left. The controls are then relative to the direction of the player at that time. This means that, like elements, they can hang from black holes or on to the side of them. The players are affected by both black holes and white holes. The picture shows a player attempting to jump from a gas dot Note that players can only move if a gravitational force exists. Arrow keys are used to control Player 1, which has a square head and WASD keys are used to control Player 2, which has a circle head. A maximum of 2 is allowed on screen, and are distinguished by their controlling methods and their head shape. Player is a controllable stickman in Powder Game 2. For its Powder Game counterpart, visit Player (Powder Game). This page is about players in Powder Game 2. ![]()
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